Regulation .02 Definitions.
Regulation .02 Definitions.LinkCopy Citation
A.
In this subtitle, the following terms have the meaning indicated.
B.
Terms Defined.
(1)
“Merchandiser device” means a skills-based amusement device by which a player controls a mechanical or electromechanical claw or other device to retrieve merchandise or prizes.
(2)
“Minimal value” means having a wholesale value of not more than $40.
(3)
“Reasonable player” means a first-time player of average levels of intelligence, physical and mental skills, reaction time, and dexterity.
(4)
“Redemption device” means a skills-based amusement device that issues only tickets, tokens or other objects that represent or that can be converted into merchandise or prizes.
(5)
“Skill” means:
(a)
A learned ability of doing a thing competently;
(b)
A particular ability, strategy, or tactic;
(c)
A coordinated set of actions, including, but not limited to, eye-hand coordination;
(d)
Dexterity, fluency, or coordination in the executing of learned physical or mental tasks or combination thereof;
(e)
Technical proficiency or expertise;
(f)
Development or implementation of a strategy or tactics in order to achieve a goal; or
(g)
Knowledge of the means or methods of accomplishing a task.
(6)
“Skills-based amusement device” means a machine, apparatus, or device that:
(a)
Operates or can be made to operate by inserting, depositing, or placing with another person money, a token, or another object; and
(b)
Through the use of skill awards the user:
(i)
Merchandise or prizes;
(ii)
A ticket, token, or other object that represents or that can be converted into merchandise or prizes; or
(iii)
The right to receive an item specified in §B(6)(b)(i) or (ii) of this regulation.